Silverlight: How to Display the Video from Webcams

In Silverlight, you can access the video and audio feeds from media devices such as webcams and TV tuners. This enables a number of scenarios, such as capturing and displaying images, uploading profile pictures to social networking applications, video diaries, audio diaries, audio note taking, augmented reality, and body gestures.

To set up a webcam in your Silverlight application, the first thing you need to do is get the available AudioCaptureDevices and VideoCaptureDevices on the system. CaptureDeviceConfiguration exposes a number of static members for getting all the available devices as well as getting the default devices. Once you have the device, you can associate it with a CaptureSource. Learn More

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Silex’s Contributor of the Month

Thanks to him you can use great plugins and much more!

His name is Yannick Dominguez and he is a great developer!

In Silex’s community since more than two years, Yannick is one of the most active members and that’s why we wanted to pay tribute to him.

Working more specifically on silex’s development, Yannick gave birth to many great plugins and handled some of the core developments on Silex.

The plugins he developed Learn More

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Silverlight: Server-Side Playlists with Arvixe Hosting

For Silverlight, a server-side playlist (SSPL) is a sequence of media assets (either audio or video) that allows server administrators to control the sequence of media viewed by users. This playlist can be created statically or dynamically. A server-side playlist used to serve media to Silverlight can be used only for streaming (either on-demand or broadcast); it cannot be used to serve downloaded media. Silverlight uses .wsx configuration files to specify an SSPL that can be served to the client via the MediaElement object. Some advantages of using an SSPL include the following:

  1. Because the server seamlessly switches between the media files in a playlist, you can customize the viewer experience by combining multiple digital media files into what will appear to the end user to be a single content stream. This minimizes bandwidth spikes by decreasing the number of times that clients must connect to retrieve content.
  2. When users connect to a site before a live broadcast has started, you can provide media that plays in a loop while users wait for the live broadcast to begin. Learn More
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